|New Super Mario Bros Wii - Maxwell Adams|
Nintendo has a very well refined game design process. They take all their old ideas, put them on a bingo board, and play through a round. All the squares that got covered on the winner's bingo sheet end up in the next game they make. Some time ago, this process went wrong, and a rogue employee jammed some new ideas into a Mario game. The game was New Super Mario Brothers on the DS, and it included moving scenery and something likes a physics system...
Keywords: let's play; Maxwell Adams; New Super Mario Bros Wii
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